#ifndef CTEXTURE_H
#define CTEXTURE_H

#include "EngineUtilities.h"

class cTexture 
{
	public:
		//Initialize the components of the class
		cTexture();
		cTexture(char *fileName);

		//Deallocate dynamic objects of the class
		~cTexture();

		//Holds the texture object for use to draw sprites to the screen
		LPDIRECT3DTEXTURE9	m_pTexture;

	private:
		//Holds the name of the texture file for the class
		char				m_fileName[40];
};
#endif